Bio
After a brief career in neuroscience and medicine, I’ve been animating professionally for the last 14 years. My career began at Warner Bros. Feature Animation, in a tall building on Brand Boulevard, as a lowly inbetweener on The Quest for Camelot. I was lucky that my first supervising animator was the inspiring and talented Mike Nguyen. I moved over to DreamWorks as an assistant and worked on all the studio’s hand-drawn films, eventually progressing to animator. I learned from and assisted people like James Baxter, Kristof Serrand and Rodolphe Guenoden. I transitioned to CG animation about eight years ago, and happily found the transition a natural one. Most of my work has been in feature films, but I’ve also animated on short films, several visual effects projects, and several animated theme park attractions.
My film credits include Rio, Hop, Over the Hedge, Madagascar, Shrek 2, Battle for Terra, Sinbad: Legend of the Seven Seas, Spirit: Stallion of the Cimarron, The Road to El Dorado, The Prince of Egypt, and The Quest for Camelot. I’ve been animation supervisor on an unreleased feature film (Johnny and the Dream Machine) and several theme park projects (Donkey Live!, Dragons over China), and animated on many short films (a Happiness Factory film for the World of Coca-Cola and five PEPFAR shorts for Warner Bros., among others) and done some freelance and consulting work to keep things interesting.
I enjoy teaching animation, and for the past five years I’ve been a Mentor for AnimationMentor.com, teaching almost every class the program has offered. I’ve also taught and given lectures for ACME Animation, USC, 3D Studio Arts, the American Animation Institute, SIGGRAPH, and animation workshops in St. Louis and Taiwan. There’s nothing like teaching eager students to sharpen your skills and your eye.