Bio

I’ve been animating professionally for 19 years. I started in hand-drawn animated feature films back when Warner Bros. actually had a feature animation division (oh, wait, they’re starting one up again, yahoo!), then went to DreamWorks for nine years. While there I transitioned to CG animation, and learned to make these soulless machine do my bidding. I’ve animated on a baker’s dozen animated feature films (plus a couple of proposed features), several dozen short films, and a variety of games, apps, TV projects, commercials, animated theme park attractions, game cinematics, and VFX projects. I’ve worked for Blue Sky, Sony, Warner Bros., DreamWorks, Rhythm & Hues, Reel FX, Snoot, Psyop, Moonbot, House of Moves, Disney, and several little bitty studios. I’m currently consulting on an independent feature film, teaching, and doing freelance.

My feature film credits include Hotel Transylvania, Rio, Hop, Madagascar, Shrek 2, Over the Hedge, Battle for Terra, Sinbad: Legend of the Seven Seas, Spirit: Stallion of the Cimarron, The Road to El Dorado, The Prince of Egypt, and The Quest for Camelot. I’ve supervised animation on a variety of short films, commercials, games/apps, an unreleased feature film, and several cool theme park projects (Donkey Live!, Dragons over China). At Moonbot I supervised and animated on projects that won multiple Emmys, Golden Lions, Annie Awards, Cleos, and other misshapen pieces of metal.

I love teaching animation, and for the past nine years I’ve been a Mentor for AnimationMentor.com.  I’ve taught at The Animation Workshop in Denmark and Yunlin University in Taiwan, and done lectures and demos at SIGGRAPH, FMX, ACME Animation, USC, 3D Studio Arts, the American Animation Institute, and CTNx. I was also the president of The Animation Guild from 2001-2010. Good times.

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