Archive for June, 2008

How much polish is too much?

Tuesday, June 24th, 2008

That’s the question I was asked by a recently graduated animation student I spoke to at last year’s SIGGRAPH FJORG! event. One of the things I spoke about then was the need to treat the body as a connected whole — when the head moves, for example, the chest and shoulders are going to move, […]

The 11 Second Club critique

Thursday, June 19th, 2008

Anyone out there who’s curious about how the Animation Mentor ‘eCritiques‘ work, I just did one for the May winner over at the 11 Second Club. Brazilian Ivan Oviedo did a great, hilarious hand-drawn scene to win the closest 11 Second Club competition ever. I got a little carried away, and did about three sessions […]

Bad Day at Black Rock – the Montages

Wednesday, June 18th, 2008

I have to admit I went a little crazy with this, but it was like a science experiment. I wanted to see if this apparent rule (that moving or facing right always means good, and moving/facing left indicates evil) really held up. I’ve taken a screen shot of almost every scene in the film and […]

Screen Direction in Bad Day at Black Rock

Monday, June 16th, 2008

Back when I was writing up the posts on Shot Flow (here and here) in Who Framed Roger Rabbit, I watched Bad Day at Black Rock on Turner Classic Movies. I was in the mode of analyzing how shots hooked up, and I noticed something kind of amazing. Director John Sturges and cinematographer William Mellor […]

KFP opening animation

Saturday, June 14th, 2008

How about a little equal time for Kung Fu Panda opening sequence hand-drawn goodness?! If you haven’t seen this yet, I recommend you see it on the big screen first. And if you’re extremely spoiler-averse, don’t hit the “Read More” button at all.

Kung Fu Panda end credits animation

Friday, June 13th, 2008

After the break, I’ve posted the the section of the Kung Fu Panda end credits (it’s after the break to avoid spoiling it for anyone). I found the whole end credits (here at the Shine site) through Cartoon Brew (hey, Jerry, you misspelled the name of the movie!), and I wanted to highlight the hand-drawn […]

A counterpoint on Blinking

Tuesday, June 10th, 2008

I’ve suggested a couple of times that CG animators often don’t use enough blinks and interesting blink patterns to show what their characters are thinking and feeling, and in my last post I put up a live-action clip showing how much a good human actor can do with blinks and half blinks and eye flutters. […]

Eye Movements 5 – Flavored Blinks

Saturday, June 7th, 2008

This will be a shorter post than that on Vanilla Blinks, not because there’s less to say, but because there’s too much. As we saw, there’s a lot of quantifiable information about the generic, spontaneous blinks that we do all the time. Imagine how much could be written about variations on standard blinks! But instead […]

The animation and animation-related musings of Kevin Koch