Archive for the 'Animation Techique' Category

Eyes 2 (updated) – The Eyes are the Windows to the Soul

Friday, September 22nd, 2017

I’m continuing to update my series of posts about the importance of correctly animating eyes and eye movement. This is an update of a post from March 17, 2008. It was originally titled “Where we look” because it’s about where the audience is looking, but I wanted to emphasize WHY the audience is looking at […]

The Eyes Have It – Eye Movements Part 1 (Updated)

Friday, September 1st, 2017

This post was originally published in March 2008, at a time when there was surprisingly little information about how to animate the eyes of cartoon characters, in either classic animation books or online. I’m happy to say that’s changed, a lot, and I think this series of blog posts had something to do with that. […]

What we see when we watch

Sunday, September 25th, 2016

Check out this video — I’ll explain below, but for now just enjoy: How often do you think about the audience when you’re animating? A lot, hopefully. But when you’re thinking about the audience, do you think about were, exactly, they’ll be looking, from moment to moment, when they watch your scene? On any given […]

Animation Flight School

Tuesday, November 29th, 2011

I’ve been teaching the Animation Mentor Animals & Creatures Class 2 this term, and in particular we’re focused on animating flight (and flying dragons!).  Of course, if you’re going to animate a believable fantasy creature, you need to understand real flying animals, like birds and bats, and I’m going to summarize some ideas and then […]

Happy Birthday,

Friday, March 26th, 2010

The on-line character animation school,, celebrates its fifth birthday tomorrow.  How the years have flown by!  I’ve been a mentor for 70% of that time, and I’m certain I’ve learned and grown at least as much as my students have.  It’s been a privilege to be part of the school, and to see so […]

Secondary Action vs. Secondary Motion

Thursday, October 29th, 2009

I recently saw an animation student’s summary of the Principles of Animation from The Illusion of Life.   Here’s the one for secondary action: Secondary actions are almost like follow through and overlapping actions. This is a common misconception that a lot of people make.  But it’s incorrect. Take a look back at The Illusion […]

Anatomy of a Shot

Thursday, July 31st, 2008

Amidst a long-overdue vacation to the east coast, some freelance work, and an exhausting trek down to Comicon, I’ve managed to do a little personal animation. My Animation Mentor students usually ask about my workflow and methods, which I have a hard time explaining, so I thought I’d show the result, and then a progressive […]

Animate from the Gut

Tuesday, July 1st, 2008

Today let’s step away from the technical aspects of character animation, and focus on the forest and not the trees. Try taking a completely non-technical approach in the early stages of your shots. I’m recommending you get yourself firmly into right-brain mode, block out your internal critic, and just animate from the gut. Animate unconsciously. […]

How much polish is too much?

Tuesday, June 24th, 2008

That’s the question I was asked by a recently graduated animation student I spoke to at last year’s SIGGRAPH FJORG! event. One of the things I spoke about then was the need to treat the body as a connected whole — when the head moves, for example, the chest and shoulders are going to move, […]

The 11 Second Club critique

Thursday, June 19th, 2008

Anyone out there who’s curious about how the Animation Mentor ‘eCritiques‘ work, I just did one for the May winner over at the 11 Second Club. Brazilian Ivan Oviedo did a great, hilarious hand-drawn scene to win the closest 11 Second Club competition ever. I got a little carried away, and did about three sessions […]

The animation and animation-related musings of Kevin Koch